Rapid Camera Free

   Limitations of this version:

          1. No Align To Pick Presets
          2. No Rotation Presets
          3. No Spring Param
          4. No Noise Param
          5. No Rig Display Buttons
          6. No support VRay Camera
- - - - - - - Rapid Camera Pro by Vugar Naib in 2014 / a special thanks to my brother Vusal - - - - - - -
 
R a p i d  C a m e r a  U I

X Orbit:

Z Orbit:

Zoom:

Roll:

Xp:

Yp:

Zp:

Xr:

Yr:

Zr:

Global Reset:

Local Reset:

Open Track View:
Rotates camera around X orbit

Rotates camera around Z orbit

Moves camera forward and backward (supp. neg. val.)

Tilts camera left or right

Rig X axis position (moves rig to X axis)

Rig Y axis position (moves rig to Y axis)

Rig Z axis position (moves rig to Z axis)

Rig X axis rotation (rotates rig to X axis)

Rig Y axis rotation (rotates rig to Y axis)

Rig Z axis rotation (rotates rig to Z axis)

Resets the values of Xp-r, Yp-r, Zp-r

Resets the values of X Orbit, Z Orbit, Zoom, Roll

Opens Track View to edit the animation
- - - - - - - - - - - - - - -  Base Param - - - - - - - - - - - - - - -
- - - - - - - - - - - Align To Pick Presets - - - - - - - - - - - -
Center/Pivot:
 
Pos Align:

POR Align:


GPR Align1:


GPR Align2:


Cam Align:


View Align:

L:


Zoom Fit H:

  

Zoom Fit W:
Sets the alignment mode to center or pivot

Aligns the rig to the position of the selected object

Aligns the rig to the position, and the orbits and camera to the orientation of the selected object

Aligns the rig to the position and orientation of the selected object retaining current values of the orbits

Aligns the rig to the position and orientation of the selected object resetting current values of the orbits

Aligns the rig camera to the selected scene camera, inheriting the specified FOV value of the camera

Aligns the rig camera to the active perspective view

Activates the local align mode to camera and view (as in earlier versions). Disabled by default.

Zooms the camera in and out to the optimal distance based on the frame height and the height of the bounding box of the selected object

Zooms the camera in and out to the optimal distance based on the frame width and the width of the bounding box of the selected object

- - - - - - - - - - - Rotation Presets - - - - - - - - - - - -
Rotates X orbit, Z orbit, and the camera tilt both in
negative and positive directions on 5, 15, 45, 90 degrees
- - - - - - - - - - - Spring Param - - - - - - - - - - - -
On:
Affect:
Strength:
Damping:
Samples:
P1, P2, P3:
Note:
Intensity/amplitude affecting the position (PA) and the rotation (RP) of the camera
Frequency affecting the position (PF) and the rotation (RF) of the camera
Variations affecting the position (PS) and the rotation (RS) of the camera
Ready-made Noise presets
Resets to the default values

- - - - - - - - - - - - Noise Param - - - - - - - - - - - - -
Turn on and off spring affect (in version 1.6 and later)
Intensity/amplitude affecting the camera
Spring strength
Spring vibration damping factor
Useful for time scale simulation (in version 1.6 and later)
Ready-made Spring Effect presets
Recommended to turn off the spring for poly heavy scenes, unless you are using it.

PA-RA:
PF-RF:
PS-RS:
P1-P5:
Def:

- - - - - - - - - - - - Rig Display Buttons  - - - - - - - - - - - - -
This button shows/hides the root of the rig
This button shows/hides X and Z orbits of the rig
This button shows/hides the center of the rig as it is useful to visually understand the location of the camera relative to the world coordinates

Rig Par:
Rig Orb:
Rig Tar:

Rapid Camera consists of six components two of which are hidden by default.

Thanks to the controllers assigned to the rig base "GCNT_Rapid_Camera_*" the rig can inherit movement and rotation of any object animated in the scene.

"FNC_Rapid_Camera_*" geometry as the camera's local platform and the Flex modifier applied to this geometry provides endless capabilities for exceptional camera animations.

- - - - - - - - - - - - Rig Hierarchy - - - - - - - - - - - - -
Note:
The problem of extremely slow script in the new 3dsMax 2012+ has been solved, but nevertheless all who work in the new 3dsMax 2012+ I recommend you switch to "Legacy Direct3D" mode in video graphics driver (see the figure below)


- - - - - - - - - - - - Extra Camera Options - - - - - - - - - - - - -
Add:


Go To UI:

Creates a VRay Camera (in version 1.8+) or Physical Camera (in version 1.95+ for 3ds Max 2016+), and links it to Rapid Camera rig synchronizing FOV parameters between the cameras
Proceeds to Extra Camera UI

- - - - - - - - - - - Add New Keys - - - - - - - - - - - -
Adds animation key to "XOrb", "ZOrb", "Zoom", "Roll",
"GPos" and "GRot" param at the current time slider position.
"Add New Keys" option allows creating start animation keys
on the fly at the current time slider position, thus minimizing
a need for editing animation keys in the Track View Editor.
Rapid Camera is the max script that creates both the camera rig to ease camera animation process and provides an interface to control the rig animation parameters. Supported VRay camera.

Note: This script does not require a license key
Version Requirement: 3ds Max 2008+